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SCUM.SK

SCUM.SK — from an idea to a gaming platform

My own gaming project, built from the name and logo through to the website and server tools. A place for players, with the software I need to run it.

Project
My own game server and community
My role
Concept, identity, design and development
Scope
Website, administration and automation
Integrations
NODERA, NODERAgent, Discord

My own server and brief

SCUM.SK started with my idea to run a game server. Alongside the game itself, I had to work out where players would find the rules, check the server status and ask for help.

I designed and built the website and management tools around those needs. I handled the entire project: the name, logo, colours, interface and programming. Each decision had two sides — what a player needs and what I need to operate the server.

Logo and visual identity

For the logo, I combined the game's name with the .SK domain ending. Distressed lettering, a frame and red slash marks reflect SCUM's harsh setting. I carried the same visual character into the website.

The palette is built around dark surfaces, light text and red. The game's imagery has space in the opening section; around rules, statistics and forms, it gives way to the content. Players can focus on the information they came to find.

SCUM.SK logo with distressed light lettering and a red .SK ending

Designing the player website

I gave priority to the information needed to join: server availability, player count, IP address and time until restart. These are visible as soon as someone opens the homepage.

The navigation gives server information, articles, the game shop and support their own place. I also designed for mobile, so players can check a server or send a message without turning on their computer.

SCUM.SK homepage showing server data, navigation and the community Discord link

Connecting the website to the game

Much of the development sits behind what players see. The website needs to read data from a running server, and the administration needs to send tasks back to the game. I built this connection through NODERAgent.

The agent runs alongside the game server and processes its data and commands. The website uses that data to show status, events and results. NODERA provides the administration interface for assigning tasks without logging into the game for every intervention.

Access to local files and game command execution stays with the agent. The public website works with the information it needs to display to players.

Game features and support

Other parts of the project use this connection. Each addresses a specific part of playing on or managing the server.

Battle Royale

The mode has its own round progression, zones and scoring. The website displays its status and results, while the agent handles the corresponding server tasks.

Player accounts and economy

An account connects a player to their in-game profile. The website gives them an overview of their BTC wallet, orders and game packs.

Support and Discord

Player requests are handled through tickets with a conversation history. Discord serves community conversations and announcements; rules and articles have a permanent home on the website.

Running and developing the project

My work on SCUM.SK continued after the website launched. I also handle its operation and further development. When changing a game feature, I have to consider its effects on the server, the website and the administration interface.

SCUM.SK brings the scope of my work together in one personal project: visual identity, a public website and an application that communicates with a game server.

Visit SCUM.SK